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  1. Should I use Async & Await, instead of Coroutines, in Unity?

    Aug 18, 2020 · Should I use Async & Await in Unity? Or should I keep using Coroutines? If I should use Async & Await, how can I do so in a manner comparable to Coroutines?

  2. unity - How can I stop and resume a coroutine over and over again ...

    Aug 18, 2020 · I want a coroutine to enter by default and then to stop when any input is given to it but then after some code to return again as active. So basically to start and stop a coroutine as many …

  3. unity - Starting a Coroutine after another Coroutine ends - Game ...

    Apr 11, 2021 · Starting a Coroutine after another Coroutine ends Ask Question Asked 4 years, 7 months ago Modified 4 years, 7 months ago

  4. unity - How do I use coroutines to animate properly? - Game …

    Apr 27, 2017 · The Coroutine runs all the way up to its first yield statement immediately when it's started, before StatCoroutine returns, on the same thread as the update method that started it (ie. the main …

  5. Unity coroutine vs threads - Game Development Stack Exchange

    Jul 6, 2017 · Whats the difference between a coroutine and a thread? Are there any advantages of using one over the other?

  6. StopCoroutine is not stopping my coroutine in Unity

    Side note looking at the comments: Yes string version is slower and does use reflection Even without considering performances, IEnumerator overload is more flexible (It hasn't always been there a was …

  7. unity - Why doesn't my coroutine pick up input while running and how ...

    Jun 23, 2021 · Why doesn't my coroutine pick up input while running and how can I fix it? Ask Question Asked 4 years, 5 months ago Modified 3 years, 7 months ago

  8. Are there limits to the number of coroutines in Unity?

    Apr 2, 2023 · So instead of admitting to themself that they screwed their architecture through over-reliance on coroutines and don't understand it anymore, people go around the Internet and tell …

  9. unity - How to await player input using Coroutines - Game …

    How can I accept player input using Coroutines, pausing execution of Unity while the player has not yet provided input? It seems like a simple problem, but I can't seem to figure it out.

  10. unity - Coroutine to move to position passing the movement speed ...

    May 6, 2015 · The risk here is that Time.deltaTime is evaluated only once, when the coroutine starts. Since Unity's update loop uses a variable time step, this could give a mismatched step value for …